Posted by : Vudu
Tuesday, December 3, 2013
This deck has been through a ton of changes, it was one of the first decks I ever started tinkering with, and while it is very simple and basic it gets the job done. This is the 11th version of this deck and I believe I have it set up in a way that it performs well. I win about 80% (I have a lot more than 10 games on this deck) of the games I play and only have a hard time against trap / Eaglehorn hunters. It performs fast enough that you don't have to worry about mass creature removal because in all honesty all of your creatures are expendable. The style and strategy to play this deck relies on your starting hand but eventually turns into a creature factory with pumpers. Just make sure early on you gain board control with either direct damage spells (Arcane Shot etc.) and then dump creatures (In the correct order of course) that can be boosted up.
I am almost convinced that the second Scavenging Hyena needs to be replace with a second Master Weaponsmith but for now I will leave that up to you.
I am almost convinced that the second Scavenging Hyena needs to be replace with a second Master Weaponsmith but for now I will leave that up to you.
Beastmode
- Arcane Shot x2
- Tracking x2
- Unleash Hounds x2
- Snake Trap x1
- Dire Wolf Alpha x2
- Ironbeak Owl x1
- Master Swordsmith x1
- Scavenging Hyena x2 (Can go with one and replace with another Master Swordsmith)
- Starving Buzzard x2
- Deadly Shot x1
- Kill Command x1
- Jungle Panther x2
- Shattered Sun Cleric x2
- Multi-Shot x1
- Dark Iron Dwarf x2
- Defender of Argus x2
- Houndmaster x1
- Explosive Shot x1
- Stranglethorn Tiger x1
- Tundra Rhino x1
-Samurai
